The TIME MACHINE is unlike any other sports timer on the market. It is sophisticated enough to handle every type of racing event: from school track meets to neighborhood fun-runs to The New York City Marathon to the America's Cup to the Hawaii Marathon. It's tougher and faster than any other timer, yet it's as easy to use as a calculator.
What is the TIME MACHINE ?
The TIME MACHINE is a computerized sports timer using a precision timing circuit and is capable of timing up to 10 lanes simultaneously. It utilizes a digital signal processor to manage the internal timeclock, store over 8000 times and associated bib numbers in memory and provide a multitude of useful functions to the user - making it the most versatile printing timer on the market. The basic Time Machine model specializes in road racing and provides a "lap timing" mode with splits and cumulative times. The TX model builds on the TM roadrace abilities and adds track and cross country scoring as well as a "lap training" mode for coaches to control up to ten lanes of timing from the keyboard. The TMII model provides a complete timing solution with multiple timing modes including swim timing among other capabilities. For detailed information refer to
Time/Data Entry
Times can be entered via gripswitches or keyboard (10 key, touch), start is recorded by gripswitch, keyboard, or sound transducer (gun sensing microphone). Bib numbers and menu choices for setting up the Time Machine are entered via the keyboard. Inputs are displayed on the liquid crystal display (LCD) as they are entered or recalled. The Time Machine features a fool proof method for clearing memory to avoid doing it accidentally. All of your critical data is preserved when Time Machine is turned off and is available to be reprinted or retransmitted at any time later on.
Setups
The keyboard is not only used for data entry, but also to select appropriate timing methods or "setups" from the menu appearing on the LCD. A multi-lane adapter allows connection of up to ten extra gripswitches (which may be lengthened using standard telephone jack cable). Control of the gripswitch setup is done from the keyboard. Timing mode, (cross country, lap timing, lap training, track, or swimming), cross country scoring, computer comm settings, are also set up on the keyboard. All setups are saved in non-volatile memory for repeated use.
Download
Times/data can be downloaded to computers using such programs as Race Director, ElfScore, RunScore, RaceTrak Online, HyTek, Easy Meet Manager II, Apple Raceberry JaM and others. A serial data cable is provided as standard, however a wireless interface to a computer USB port (the TMWCI) is optionally available. Data is downloaded as it is recorded or may be retransmitted (by event number) at a later time. Retransmission can be accomplished by either software commands or manually from the keyboard.
Power
The Time Machine uses an internal rechargeable lead-acid type battery that exhibits a predictable discharge rate. This allows the Time Machine to turn off the printer when the voltage gets low, but continues to run and record times for several more hours. The Time Machine's charger can be plugged in during normal operation to provide unlimited duration. A standard 12v vehicle adapter may also be used to charge the battery or operate it indefinately. If the battery is maintained properly (recharged after each use), you can expect up to 8 years of use before replacement is required. Replacement may be done by the user or can be sent in to have us do it.
Printing
You may select the most appropriate printing choice from the menu. Events may be reprinted at any time, in different formats. The Time Machine uses a wide 28-column thermal printer which provides a generous display of information.
Versatility
The Time Machine allows you to register up nine multiple or "wave" starts. Ability to change the event or chute/lane number lessens the need for multiple timers. If the race is so large or spread out that you have to use more than one timer, the Time Machine can sychronize itself to other Time Machines prior to or during conduct of the race. The Time Machine also has the unique ability to be remotely controlled by the "host" computer - Not only does it send data to a computer "real time" during the race, but it can also receive commands from a computer telling it to resend any particular data. Many of the setup parameters (event#, heat#, start time, etc.) can also be remotely controlled via the host computer. This capability provides you with a very user-friendly computer interface. Many of the available software timing packages utilize this remote control capability to make your job of conducting an event as easy as possible when using the Time Machine
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